Arranged in different categories, describes various nonfiction books that would interest middle school boys.
Provides biographical information on the men and women who write and illustrate children's books.
Unbored is the guide and activity book every modern kid needs. Vibrantly designed, lavishly illustrated, brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but also designed to get kids engaged with the wider world. With contributions from a diverse crowd of experts, the book provides kids with information to round out their world view and inspire them to learn more. From how-tos on using the library or writing your representative to a graphic history of video games, the book isn't shy about teaching. Yet the bulk of the 350-page mega-resource presents hands-on activities that further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, board game hacking, code-cracking, geocaching, skateboard repair, yarn-bombing, stop-action movie-making-plus tons of sidebars and extras, including trivia, best-of lists, and Q&As with leading thinkers whose culture-changing ideas are made accessible to kids for the first time. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things, and change the world. And it encourages parents to participate. Unbored is exciting to read, easy to use, and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humor. Kids will just think it's awesome. Contributors include Mark Frauenfelder of MAKE magazine; Colin Beavan, the No Impact Man; Douglas Rushkoff, renowned media theorist; Geoff Manaugh, author of BLDGBLOG; John Edgar Park, a CG supervisor at DisneyToon Studios; and Jean Railla, founder of GetCrafty.com and Etsy consultant.
Offers eighteen offbeat literary programs featuring creepy, dirty, and stinky stories that will appeal to young readers.
This manual guides librarians in creating simple, affordable, ready-to-use activities for children, 'tweens, teens, and families, with enough material for a full year of programs. * Month-by-month organization, with two programs per month * Plenty of reproducibles to help librarians get DIY stations up and running in no time * Photographs or illustrations beginning each chapter * A thematic, annotated booklist for each chapter
Whether they picture a three-eyed purple behemoth or a creepy creature with horns, this exciting book guides readers through creating their ideal gruesome monster. Using the different materials and drawing styles introduced, readers can make their monsters ready to jump off the page and start some mayhem. Step-by-step instruction and easy-to-follow language makes creating terrifying creatures fun and accessible for young artists of all skill levels.
The latest addition to the "Best Books" family, this all-new guide updates the popular and critically acclaimed "Best Books for Children, Seventh Edition." This thematic work is a state-of-the-art reading guide and selection tool for children's literature, enabling you to thoroughly evaluate your children's literature collection and create theme-based and genre-oriented reading lists for curriculum-related and recreational reading. The entries cover more than 6,000 titles published from 2001 to 2003, most of which have been recommended in at least two sources, and provide annotations with succinct plot summaries as well as ISBNs, book length, price, reading level, and review citations. Award-winning and series titles are noted as well. This guide is an invaluable resource for anyone working with children or children's literature.
There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas. From the Trade Paperback edition.
Offers teachers and librarians who work with learning-disabled teenagers a key to the appropriate materials that are available in reading remediation, in academic fields, and in recreational reading.